Nathan Kopp wrote:
>
> This is an interesting concept. Anyone know if there's any precedent for
> doing this (any other renderers that use this technique)? But might this
> just become a form of spherical mapping?
I wouldn't think it'd make a spherical mapping since in the degenerate
case when the transformed object is the same as the untransformed object
the texturing become the normal povray 3D textures.
As of the origin I was inspired of the uV mapping for bezier patches
(hmm... can any object be expressed as a set of bezier
patches/triangles...)
but I wouldn't be surprised if there already are renderes using this
technique.
/ Mathias
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