POV-Ray : Newsgroups : povray.programming : uv mapping for arbitrary objects : uv mapping for arbitrary objects Server Time
29 Jul 2024 00:34:24 EDT (-0400)
  uv mapping for arbitrary objects  
From: Mathias Broxvall
Date: 11 Mar 1999 04:07:50
Message: <36E787E5.560BFBD@ida.liu.se>
Hi!

I think I have an idea how to make "UV mapping" for 
arbitrary objects. The current versions of it only 
seem to work for bezier patches and a few other 
objects (does it work with CSG?)

Please note that with "transformations" I mean 
arbitrary nonlinear transformations of objects (CSG, 
animated blobs etc...)

1. The user specifies the object before and after any
transformations and a few center points.

2. From the centerpoints a set of rays are shot out. 
Where they intersect the untransformed object the 
controll points c0,c1,c2,... are formed and where 
they intersect the transformed object the controll 
points c'0,c'1,... are formed. 

3. When applying texture to a point <x',y',z'> on the 
tranformed object write <x',y',z'> as a linear 
combination of the few closest controlpoints

   <x',y',z'> = a * c'i +  b * c'j + d * c'k.

Calculate the "untranformed" point 

      <x,y,z> = a * ci + b *cj + d * ck

And use the texture given at that point.


Example of how it could be used:

difference {
  sphere { <0,0,0>, 10 }
  sphere { <10,0,0>, 2 }

  texture {
    transformed {
       original sphere{ <0,0,0>, 10 }
       original_centerpoints { <0,0,0> }
       center_points { <0,0,0> }
       control_density 10
    }
    <my favourite texture....>
  }
}

Of course this doesn't work with to few controlpoints,
to large transformations ,porly choosen "centerpoints" 
or very irregular objects. But perhaps it works in most
normal cases with a smart user.

What do you think? Should I (try) to implement it?

/ Mathias Broxvall


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