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Colorman (Kraxmel) wrote:
>
> I got to the point where I really started to hate the other picture I posted
> (Subject: Dune Buggies), so I reworked a couple things.
>
> Cman
That is som very good modeling on the buggy bodies. The tires on the
other hand. Ok I know that you know, I just wanted you to know, that
I know you knew.
I have a presnt for you. Those tires were bothering me so much that
I hacked out a couple of possible solutions for you. The small image
pretty much tells it all and the script is short so enjoy.
Please have them installed before you post again.
// This is the single scaled torus on the right
torus{.8,.4 rotate 90*x scale<1,1,1.7>
pigment{rgb .05}
finish{ambient .3 specular .41}
rotate 45*y
translate x*2.3
}
// This is the single scaled and intersected fat slick
// tire on the left
intersection{
torus{.76,.4 rotate 90*x scale<1,1,1.7>}
cylinder{z*-1,z*1,1 open }
pigment{rgb .05}
finish{ambient .3 specular .41}
rotate 45*-y
translate x*-2.3
}
// This is the CSG'd, front wheel type, treaded tire in the middle
// and laying down in front
#declare Tire_With_Tread =
difference {
intersection{
torus{.45,.3 rotate 90*x scale<1,1,1.4>}
cylinder{ z*-1,z*1,.65 open}
}
difference{
union{
cylinder{z*-.007,z*.007,.69 translate z*-.250}
cylinder{z*-.007,z*.007,.69 translate z*-.150}
cylinder{z*-.007,z*.007,.69 translate z*-.075}
cylinder{z*-.007,z*.007,.69 translate z* 0}
cylinder{z*-.007,z*.007,.69 translate z* .075}
cylinder{z*-.007,z*.007,.69 translate z* .150}
cylinder{z*-.007,z*.007,.69 translate z* .250}
}
cylinder{z*-.1,z*.1,.63 }
}
intersection{
torus{.4,.27 rotate 90*x scale<1,1,1.4>}
cylinder{z*-1,z*1,.5 open}
}
cylinder{z*-1,z*1,.3 }
pigment{rgb .05}
}
object{Tire_With_Tread scale<1.2,1.2,.75>rotate 65*y translate z*-1.5
finish{ambient .3 specular 1}}
object{Tire_With_Tread scale<1.2,1.2,.50>rotate 95*x translate<.25,-.75,-3>
finish{ambient .3 specular .64}}
--
Ken Tyler
mailto://tylereng@pacbell.net
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Attachments:
Download 'tires.jpg' (9 KB)
Preview of image 'tires.jpg'
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