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I got 2 min 19 sec for a 160x120 res rendering as is.
I changed the variance to 1/100 and confidence to 0.9 and got a 38 sec.
render, or almost 1/4 the time.
Not much noticeable difference in appearance I think.
And dropping intervals and samples down is like lightning speed by
comparison if you are into the media grain sort of thing ;)
'intervals' is the major speed factor next to the minimum samples
number. As long as these two stay low, ie. intervals 5 samples
1,whatever then your okay. But you'll certainly have that peppered look!
Actually the samples maximum makes little difference in speed.
Jim Kress wrote:
>
> Here's my first attempt at using media to render molecular electron density.
> I have learned a new appreciation for the work SLOW in doing this rendering.
>
> I'd like to ask all the media wizards, how can I get this to render much
> faster than 20 minutes? I've included the pov and df3 files in the attached
> zip archive. Any help would be greatly appreciated. I need this to render
> much faster for general application development and debugging purposes.
> Once the application is done, rendering times of 20 minutes would be no
> problem.
>
> Also, thanks to Stephen Lavedas and Ken Tyler for some help in figuring out
> how to directly generate the df3 file from my isosurface rendering code.
>
> Jim
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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