POV-Ray : Newsgroups : povray.binaries.images : watery experiments : Re: watery experiments Server Time
7 Nov 2024 01:28:35 EST (-0500)
  Re: watery experiments  
From: Bob Hughes
Date: 6 Mar 1999 21:24:06
Message: <36E1E305.88B405EE@aol.com>
I'd go for the fading idea over media, just because ;)


Equiprawn wrote:
> 
> Hi,
> 
> >er, a media plane? :)
> 
> There is an even easier way. In the finish part of a texture statement, you
> can set a fade_distance and fade_power for a translucent, so it gets
> cloudier the more of it you look through. Perfect for sea water.
> 
> Equiprawn

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