|
|
I'd go for the fading idea over media, just because ;)
Equiprawn wrote:
>
> Hi,
>
> >er, a media plane? :)
>
> There is an even easier way. In the finish part of a texture statement, you
> can set a fade_distance and fade_power for a translucent, so it gets
> cloudier the more of it you look through. Perfect for sea water.
>
> Equiprawn
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
Post a reply to this message
|
|