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OK. Let me explain. I *want* it to be dark. A dungeon to me shouldn't be a happy,
lighted place. This is just IMHO. I used that camera angle so you could see the
staircases, second and first level, and the pool. It isn't the angle I really
want to shoot at. It's just to you could see everything at once. The noise is
probably from this texture (I have no idea why I used this. Can it be made to
render faster and look the same?):
#declare My_Stone =
texture
{
pigment {granite color_map {[0 rgb .3][1 rgb .7]}}
normal {granite .75}
scale .075 //<--- Note
}
texture
{
pigment
{
wrinkles turbulence .3 scale .3
color_map
{
[0 rgbf <.50,.25,.1,.85>]
[1 rgbf <.65,.40,.0,.65>]
}
}
}
I'm not sure what slows the rendering down so much. I suspect it's the area
lights, as the media renders pretty fast. The My_Stone texture is also quite slow
rendering.
Thanks.
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