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Great job on the hf's. and, you forgot to add that it is in proportion to the
size of the image. I have a HF+imagemap here that _only_ takes 30mb to render...
and there's no other objects...
Ken wrote:
>
> In an attempt to create a new method of generating HF's with realistic
> variations in texture, color, and topography I came up with a procedure
> that seems to work with some success. In this image there are about 35
> copies of one HF randomly distributed and scaled within a loop. There were
> 3 different HF versions the only difference being that of the texture
> used. The rest was in a way left to nature to decide how it would turn out.
> As it is with any new approach this one has bugs, random weirdness, and
> an occasional surprise or two that needs to be worked out but so far I am
> pleased with the results.
>
> Your comments are welcome.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> --------------------------------------------------------------------------------
> [Image]
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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