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There's two ways to get around the memory problems. One is to change
the u_steps and v_steps to 3, 2 or even 1. You'd have to run a find and
replace on the scene file though.
The other is to use patch_type 0, in which case POV will not divide the
patches when they are parsed. It'll take longer to render but use less
memory.
-Mike
Joan Lavoipierre wrote:
>
> Hi all,
>
> I have been trying to render objects modelled in spatch and assembled
> using moray, but the rendering of these objects causes too much memory to be
> consumed and the system basically crashes. The pov scene files contain just
> one or two light sources and a large number of bicubic patches. Is there an
> easy way to optimise the parsing of these files? Only a few times did povray
> make it to the rendering stage, and then it was very fast. Mostly it gets
> stuck with a 'Parsing' message on the statusbar. Thanks in advance
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