In an attempt to create a new method of generating HF's with realistic
variations in texture, color, and topography I came up with a procedure
that seems to work with some success. In this image there are about 35
copies of one HF randomly distributed and scaled within a loop. There were
3 different HF versions the only difference being that of the texture
used. The rest was in a way left to nature to decide how it would turn out.
As it is with any new approach this one has bugs, random weirdness, and
an occasional surprise or two that needs to be worked out but so far I am
pleased with the results.
Your comments are welcome.
--
Ken Tyler
mailto://tylereng@pacbell.net
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