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It's amazing alright. How'd you manage the light reflection? I didn't
know this was part of it. The parallel rays/parabolic mirror thing is
possible then huh? And again that render time is extra-ordinary. I'll
pay no attention to the memory used.
Nathan Kopp wrote:
>
> Someone requested an update on the photon mapping patch. Here's a pic. :)
>
> Here we see three lenses lit by three light sources. The middle lens
> has photon mapping turned off (the default), so it casts normal filtered
> shadows just like any other object. If you look on the blue box, you'll
> see light reflected from the bronze box. There's also some light reflected
> from the bronze box that goes through the lens nearest to the camera.
>
> Image stats:
> size: 320x240
> aa: 0.3
> render time: 3:25
> number of photons: 67,968
> peak memory used: 3,004,062
>
> -Nathan
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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