Real perty. What might help you get more color is to create a very
bright shadowless object where the light_source is. That tends to
create bright colors in the object.
-Mike
Shinzaho wrote:
>
> Had a little fun with the dispersion patch. I'll have to re-render this
> once Nathan Kopp's photon mapping patch becomes avaiable. :)
>
> Michael
>
> [Image]
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