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Just to toss this in here for possible implementors:
Java3D could be one way to get a decent modeler going, and get some
cross-platform at the same time.
The current implementations use OpenGL on Solaris, and OpenGL on MS Windows, with
a DirectX version coming soon.
I'm in the middle of a couple other projects at the moment, so haven't taken this
up. However, once I get a simple distributed rendering system going, a simple
animator/modeller is close to next. After looking at the Java3D demo apps, it
seems to be at a good performance/abilities level for such applications.
Mark Gordon wrote:
> Jim Kress wrote:
> >
> > The only annoying thing I run into when using POV-ray is the inability to
> > preview my scenes. I spend a seemingly endless amount of time rendering,
> > re-rendering, re-rendering,... just to get the camera and lighting position
> > I need.
> >
> > OpenGL offers an easy to implement, raster scan technology that could be
> > (easily?) implemented in POV-Ray.
>
> What POV-Ray could use is an OpenGL-based modeler. If it's external to
> POV-Ray itself but capable of producing POV-Ray files (even, in the best
> of all possible worlds, reading POV-Ray files), the platform-dependence
> Thorsten mentions wouldn't be an issue. None of the currently available
> modelers are very portable, AFAIK. But what you suggest is best
> implemented in a modeler rather than the (existing) renderer.
>
> Mark Gordon
> mtg### [at] mailbag com
> http://www.mailbag.com/users/mtgordon/index.html
>
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