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Jim Kress wrote:
>
> The only annoying thing I run into when using POV-ray is the inability to
> preview my scenes. I spend a seemingly endless amount of time rendering,
> re-rendering, re-rendering,... just to get the camera and lighting position
> I need.
>
> OpenGL offers an easy to implement, raster scan technology that could be
> (easily?) implemented in POV-Ray.
What POV-Ray could use is an OpenGL-based modeler. If it's external to
POV-Ray itself but capable of producing POV-Ray files (even, in the best
of all possible worlds, reading POV-Ray files), the platform-dependence
Thorsten mentions wouldn't be an issue. None of the currently available
modelers are very portable, AFAIK. But what you suggest is best
implemented in a modeler rather than the (existing) renderer.
Mark Gordon
mtg### [at] mailbagcom
http://www.mailbag.com/users/mtgordon/index.html
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