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Personally, I think it would be more useful to add REYES scanline
rendering to POV. Maybe call it POV-Scan. :)
I don't see that a real-time engine would be that useful WITHIN POV,
since that's more appropriate for a modeller...but a nice scanline
renderer would be great for previewing scenes.
It would probably require major additions to the code (In other words, a
pipe dream).
-Mike
Jim Kress wrote:
>
> The only annoying thing I run into when using POV-ray is the inability to
> preview my scenes. I spend a seemingly endless amount of time rendering,
> re-rendering, re-rendering,... just to get the camera and lighting position
> I need.
>
> OpenGL offers an easy to implement, raster scan technology that could be
> (easily?) implemented in POV-Ray. It would be ideal for generating previews
> so the user could determine camera, lighting, etc and then do the final
> render with the ray-tracer. If I knew how to do C++, I'd do it myself but
> since I don't, is there anyone out there who would like to add this
> IMMENSELY useful feature to POV?
>
> Please, please, please, .....
>
> --
> Jim
>
> Check out my web site http://www.kressworks.com/
> It'll blow your mind (politically), stimulate your senses (artistically)
> and provide scientific insights beyond compare!
>
> Be sure to read the Warp maintained POV VFAQ:
> http://iki.fi/warp/povVFAQ.html
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