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bucky wrote:
>
> Simon de Vet wrote in message <368E3F9A.67C66AAD@istar.ca>...
>
> Well,
> > Alex Magidow wrote:
> >> >
> >> > > I have found that scaling a normal sphere uniformly by about 5000
> units
> >> > > works pretty well.
> >>
> >> Another useful trick for certain situations is to scale it
> non-uniformly.
> >> A little fog with a distance of a few thousand units also adds to the
> >> realism.
> >
> >Agreed... 90% of the time, with any cloud texture, a "sphere" that is a lot
> >flatter than it is wide looks much better.... scaling of 5000, 5000, 2000
> or
> >so....
> >
> >On the otherhand, a gradient sky with no clouds can have almost any
> scaling..
> >
> >Simon
> >http://home.istar.ca/~sdevet
> >
> But the thing is,, how do you keep shadows from forming on it and also there
> is some times that you really cant use a sky sphere such as with certain
> starfield include files,, some stars get caught behind a sphere,, it
> wouldn't be that hard to impliment,, I think it would be a goodd Idea to
> have
> ---->BUckY
> please cc to buc### [at] aol com
>
> JESUS SAVES
As far as not having shadows on your real sphere for a sky use
ambient 1 diffuse 0. With diffuse 0 it will be shadowless.
--
Ken Tyler
mailto://tylereng@pacbell.net
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