POV-Ray : Newsgroups : povray.newusers : Stripes on a poker chip : Re: Stripes on a poker chip Server Time
6 Sep 2024 04:22:07 EDT (-0400)
  Re: Stripes on a poker chip  
From: Ken
Date: 25 Feb 1999 07:27:06
Message: <36D54110.8DD6B794@pacbell.net>
Scott wrote:
> 
> Greetings, all.
> 
> I've got a set of poker chips that I want to model and use in a scene.
> They're essentially smooth, but have a small "ring" subtracted from each
> face.  That's not the hard part - the hard part is figuring out how to
> apply the cool contrasting-colored stripes.
> 
> Essentially, each chip has two stripes every 120 degrees around the
> edge.  The two stripes extend from the edge to the small inner groove
> (about 25% the radius), and are visible on the edge of the chip as well
> as the face.  The two stripes are parallel to each other - they do *not*
> angle toward the center of the face.  The space between the stripes is
> as wide as one of the stripes themselves.
> 
> How can I best render this color pattern?  It seems too simple and
> (relatively) easily defined to have to bother with a full-fledged
> imagemap.  I've been toying with some weird combination of CSG objects
> in opposing colors, but can't quite think it through.
> 
> I feel like the fact that I can't figure this out points out some gap in
> my POV-Ray knowledge - can anyone help?
> 
> Thanks in advance,
> 
> -Scott

 I'm posting a small file in povray.text.scene-files called chips.pov
that should answer your question for you. Drop by povray.binaries.images
for a preview to see it that is what you had in mind.

 Regards,

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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