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Thomas Willhalm wrote:
/.../
>
> You can however add some turbulence to the function. This can result
> in hairs that point in different direction at different regions of the
> workpiece. Of course, you could also use a non-random function to
> change the direction.
Yes, that's basically what I meant - hairs not pointing straight up from
the surface normal. Also, how controllable is the shape of these hairs -
can they be bent etc? I did a quick search, but I couldn't find the paper
you mentioned. Could you provide a link to it?
>
> > And how long does it take to render?
>
> Between 8 and 17 minutes with a "336 MHz SUNW,UltraSPARC-II" CPU.
> The memory consumption is quite low. POV-Ray reports about 100 KB.
>
Well, I recently hit 450MB memory usage (250,000 objects - 50,000 hairs)
and a 2h/17h parse/render. So you most definitely have a superior method
in this respect.
Margus
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