|
|
Here it is. Enjoy. It was actually designed to resemble a "roman" era type
roadway.
#declare CityStreetColor= //texture{pigment{color Gray}}
texture {
pigment {
crackle
turbulence 0.1
lambda 2.5
omega 0.75
octaves 5
scale 0.75
frequency 1
phase 0.25
rotate <0, 0, 0>
color_map {
[0.00 color Gray80 ]
[0.25 color Gray80 ]
[0.30 color Gray90 ]
[0.35 color White ]
[0.40 color Gray60 ]
[0.75 color Wheat ]
[1.00 color Gray90 ]
}
}
}
Steve wrote:
> Really nice floor, looks like crazy paving, was that intentional or an
> accident with a pattern, I'd be interested to know how you did it.
>
> I liked the rest of the image, but the floor really interested me.
>
> Steve
>
> Robert J Becraft wrote:
>
> > Here's a bit o' humor inspired by my design board.
> >
> > All objects I include into my larger projects are typically rendered in
> > a test environment where they can be looked at from all sides. This
> > render has my road-texture, with horses, a wagon, and a figure from
> > Wegener's castle files. All objects are totally POV primatives.
> >
> > I call it "Santa's Early Experiments"... <grin>
> >
> > Regards,
> > Robert J Becraft
> > aka Cas### [at] aolcom
> >
> > ------------------------------------------------------------------------
> > [Image]
Post a reply to this message
|
|