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Greetings, all.
I've got a set of poker chips that I want to model and use in a scene.
They're essentially smooth, but have a small "ring" subtracted from each
face. That's not the hard part - the hard part is figuring out how to
apply the cool contrasting-colored stripes.
Essentially, each chip has two stripes every 120 degrees around the
edge. The two stripes extend from the edge to the small inner groove
(about 25% the radius), and are visible on the edge of the chip as well
as the face. The two stripes are parallel to each other - they do *not*
angle toward the center of the face. The space between the stripes is
as wide as one of the stripes themselves.
How can I best render this color pattern? It seems too simple and
(relatively) easily defined to have to bother with a full-fledged
imagemap. I've been toying with some weird combination of CSG objects
in opposing colors, but can't quite think it through.
I feel like the fact that I can't figure this out points out some gap in
my POV-Ray knowledge - can anyone help?
Thanks in advance,
-Scott
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