POV-Ray : Newsgroups : povray.newusers : Stripes on a poker chip : Stripes on a poker chip Server Time
6 Sep 2024 04:22:41 EDT (-0400)
  Stripes on a poker chip  
From: Scott
Date: 23 Feb 1999 18:22:53
Message: <36D3376F.52DDCF31@yahoo.com>
Greetings, all.

I've got a set of poker chips that I want to model and use in a scene.
They're essentially smooth, but have a small "ring" subtracted from each
face.  That's not the hard part - the hard part is figuring out how to
apply the cool contrasting-colored stripes.

Essentially, each chip has two stripes every 120 degrees around the
edge.  The two stripes extend from the edge to the small inner groove
(about 25% the radius), and are visible on the edge of the chip as well
as the face.  The two stripes are parallel to each other - they do *not*
angle toward the center of the face.  The space between the stripes is
as wide as one of the stripes themselves.

How can I best render this color pattern?  It seems too simple and
(relatively) easily defined to have to bother with a full-fledged
imagemap.  I've been toying with some weird combination of CSG objects
in opposing colors, but can't quite think it through.

I feel like the fact that I can't figure this out points out some gap in
my POV-Ray knowledge - can anyone help?

Thanks in advance,


-Scott


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