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Thanks for the comments
Yep - it's an average of 90% turbulated crackle, lower lambda, and 10% small
bumps. No texture, except smoothing, is applied to the heightfield object
It's actually a hf - not a texture
I'll post The source in povray.text.scene-files
mortar colour wouldn't be too hard - a gradient texture oughta do it
Marc Schimmler wrote:
>
> Hi!
>
> Looks like a crackle pattern to me but I won't bet on it. There is also
> something like bumps to it.
>
> Any chance to to give the mortar cracks a different colour easily?
>
> BTW, this is a really fine texture!
>
> Please show us the code!
>
> Marc
> --
> Marc Schimmler
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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