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I don't really see any problem myself. Looks nice, I like the "foiled"
metal a lot.
I thought the problem mentioned was the old light-bleed-through that
blobs used to do (now? Seems that was fixed in 3.1*) and triangles, etc.
still do.
I don't see that here, if anything looks almost like you have a photon
map faking the light bounce off the inner glass surface. You don't do
you? ;}
Richard Speir wrote:
>
> You're right. The bright parts are a reflection, but the only problem is getting
> rid of them. The blobs have no phong value, so there shouldn't be any specular
> reflection, so that leaves the "water" inside the lamp. But when I set the phong
> value of the water to 0, the reflection was still there. I'm gonna try and
> rethink inside of the lamp. Thanks for the encouragement.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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