|
|
When I run into trouble like that, instead of fudging and running into worse
troubles later, I would make a sphere, usually bright red or green, and see
how it looks. In fact, in most of my scenes I have a section
#if (WantTestObjects)
sphere { <-5, -10, 0>, .5 pigment {<1,.3,.3>} finish{ambient.5 diffuse .5}}
...etc....spheres....cylinders....etc....
#endif
These test objects have high ambient values to make them show unnaturally
luminous, and have diffuse as a lighting check. I catch a lot of weird scene
bugs by noticing funny lighting on my test objects.
My guess is your camera statement needs some adjusting.
--
Daren Scot Wilson
dar### [at] pipelinecom
www.newcolor.com
----
"A ship in a harbor is safe, but that is not what ships are built for"
-- William Shedd
Post a reply to this message
|
|