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Whoa... needs some brill-creme and a razor and you'll be done.
I've run into the same problem... get around 120,000 objects and if you don't have a
machine with 100meg of memory or better,
you top out about there for any kind of rendering. I usually hope for enough detail
to say I've finished a particular scene
but as with any render, you always could add a few thousand more itty bitty things.
Great Hair!
Regards,
Robert J Becraft
aka cas### [at] aolcom
Margus Ramst wrote:
> OK, just showing off my progress here.
> Fur can now be added to any object, irrespective of shape/position etc.
> But, TINSTAFL. Parse times skyrocket: this one took >15 minutes to
> parse. I can probably reduce this, but the memory hit remains. This
> scene has 85000 cones (~17000 hairs at 5 cones/hair for smooth
> curvature). Unless you have at least 128M RAM - and I don't - it's a
> real pain.
> You can see that hairs still sprout out in a regular grid; I'll fix this
> soon. The "baldness" at the top is partly intentional - hairs get
> shorter towards the top. Just for fun.
> When all is done (and there's sufficient interest) I'll post the source,
> ASAP, for your inspection. Beware, it has a load of parameters and I
> ain't gonna reduce them by much. Also, it is restricted to the
> Superpatch, as it uses trace()
>
> Oh, and TINSTAFL = There Is No Such Thing As a Free Lunch
>
> Margus
>
>
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> [Image]
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