POV-Ray : Newsgroups : povray.binaries.images : Sunset (87.3 Kb) : Re: GrimSunset - ~108K Server Time
4 Oct 2024 21:15:24 EDT (-0400)
  Re: GrimSunset - ~108K  
From: Spider
Date: 17 Feb 1999 19:53:11
Message: <36CB6329.F48F1A84@bahnhof.se>
A higher OCTAVES, a lower OMEGA and a lower lambda should improve this
image a bit.

And, a different scale on the water, perhaps a large spehere. And some
more tubulence/rotation on it.

Try something like this 

#declare T_Water = texture {...}
#declare Radii =100000;
sphere {
  <0,-Radii,0>,Radii
  texture {
    bozo
    turbulence <1.3, 1.5, 1.2> //ANYTHING
    octaves 4
    omega 1/16
    lambda 1.2
    texture_map {
      [0 texture{T_Water turbulence <.3, .4, .2> octaves 9 omega 1/20
lambda .7 }]
      [1 texture{T_Water turbulence <.8, .1, .7> octaves 9 omega 1/20
lambda 1.7} ]
    }
    scale 100
  }
}
This will make it a bit more differenced in appearance, without changing
to much of the texture, simply a bozo that only shifts between the
turbluence values, thus making it looking a bit more random, yet keeping
the texture good. (This req.'s some tweaking, but can give a very nice,
seemingly irregular, texture.)


-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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