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A higher OCTAVES, a lower OMEGA and a lower lambda should improve this
image a bit.
And, a different scale on the water, perhaps a large spehere. And some
more tubulence/rotation on it.
Try something like this
#declare T_Water = texture {...}
#declare Radii =100000;
sphere {
<0,-Radii,0>,Radii
texture {
bozo
turbulence <1.3, 1.5, 1.2> //ANYTHING
octaves 4
omega 1/16
lambda 1.2
texture_map {
[0 texture{T_Water turbulence <.3, .4, .2> octaves 9 omega 1/20
lambda .7 }]
[1 texture{T_Water turbulence <.8, .1, .7> octaves 9 omega 1/20
lambda 1.7} ]
}
scale 100
}
}
This will make it a bit more differenced in appearance, without changing
to much of the texture, simply a bozo that only shifts between the
turbluence values, thus making it looking a bit more random, yet keeping
the texture good. (This req.'s some tweaking, but can give a very nice,
seemingly irregular, texture.)
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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