I got this idea from all the globe pics i have seen over the last few
weeks.....
the frame work is a CSG union of torii and cylinders with CSG difference
of a torus and cube. the Globe itself is just a sphere with a mercadies
(sp?) map in a spherical image mapping. the stand is a rotational sweep,
and the ground is a cube..... need a little help on the image map of
the globe (it seems to be too light compared to the rest of the
picture).and also attached is the source code and inc file for the
textures...
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Attachments:
Download 'globe.jpg' (44 KB)
Download 'globe.inc.txt' (3 KB)
Download 'globe.pov.txt' (6 KB)
Preview of image 'globe.jpg'
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