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Yes, but you'll still get errors for the Assign_SNGL_Vect macro... it
doesn't know if you're assigning from doubles or singles.
-Nathan
Nigel Stewart wrote:
>
> >> You only get 710? :) Most of them are precision warnings
>
> >Ron, it is nearly useless to try to remove this because it all is a result
> >of the macro DBL
>
> DBL x = 2.0;
>
> becomes
>
> DBL x = (DBL) 2.0;
>
> Is there anything unreasonable or dangerous about doing this?
> I think it is worth keeping the MS compiler quiet, because sometimes
> things like signed/unsigned, unused, uninitialised variable, actually
> help solve problems.
>
> Has anyone run POV through Purify, or Bounds Checker?
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