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Mosaic preview at fault for the blocks? Oh boy, that's worse than I
would have ever supposed it to be. But great to hear of that anyhow.
Mike wrote:
>
> One thing you can try is raising the low_error_factor to 0.8 or .9. For
> some reason the smoothing doesn't seem to work as well when it's lower.
> Either that or the samples aren't evenly dispersed at the lower setting.
> To be honest I'm not sure why it is, but the blocky patterns are
> definitely an artifact of the mosaic preview.
>
> Also try raising the distance_maximum and reduce minimum_reuse.
>
> -Mike
>
> > Radiosity settings :
> > count 800
> > error_bound 0.2
> > gray_threshold 0.4
> > distance_maximum 0.4
> > low_error_factor 0.6
> > nearest_count 9
> > minimum_reuse 0.006
> > brightness 3.3
> > recursion_limit 2
> >
> > The "light" is background{color White*10}
> > The box size is approximately 20 pov units wide.
> > Rendering time at 800x600, no aa, was 7 hours on a Pentium Pro 200, NT.
> >
> > ------------------------------------------------------------------------
> > [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
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