|
![](/i/fill.gif) |
Have you tried (risked, more like) a permanent swap file of a very
minimum size by manually setting the Virtual Memory? Maybe something
around that 20 Megabytes you mention that Windows is normally using, so
that POV-Ray (or is it Windows) is forced into RAM only.
Think I'll risk--- er, *try* that just to check for myself.
Ken wrote:
>
> Hi,
>
> I have a couple of observations about memory managment on my system I would
> like to get your opinions about.
>
> I have a file I rendered just now that has 100k objects and according to
> Pov's stats used a peak memory of 102 megs. I have 128 megs of ram installed
> on my system using two 64 meg 72 pin EDO ram simms in the first bank only.
> My system architecture is supposed to be able to access up to a maximum of
> 128 megs so I have it max'd out.
>
> I also have a windows 98 managed swap file specified in the control panel.
> System resources are 97% free according to several memory reporting utilities.
> That leaves over 120 megs of unused free ram memory.
>
> After rendering the aforementioned scene I checked the size of my HD swap file
> and it was nearly 135 megs in size. It's usual size under windows management is
> 20 megs until a program writes to it.
>
> What I don't understand is with 128 megs of ram memory on board why would my
> swap file ever grow so large when the system memory is sufficient to cover the
> use of the programs being run ? I know the speed increase of using ram memory
> over swap file memory is significant and would prefer to run in that environment.
>
> Anybody ?
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aol com?PoV
Post a reply to this message
|
![](/i/fill.gif) |