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I too like the 3dwin concept (UDO/INC combination) better. Sometimes if
you need to draw full wireframes of a huge 3DS file, it can take a LONG
time (even on my P266). Drawing a limited-edge version is much nicer.
-Nathan
Psychomek wrote:
>
> > Gee, my renderer plugin also includes import for .obj and .3ds meshes.
> > For the 3DS files it also translates the textures and attaches them to
> > the appropriate pieces (you can then go edit the parameters of the
> > textures if you don't like what you got). Even if you never use the
> > rendering functions, the importers are there.
> >
> > As far as .raw files go, Moray supports that internally - click the raw
> > object button, select the .raw file and you are all set.
> >
> > Xander
>
> I was thinking maybe as a replacement for 3dwin or if possible a more up to
> date version of it. I use 3dwin myself and i have problems importing
> Lightwave formats and others. but i was suggesting maybe instead of an
> execute file use a plugin file.... (Psy is thinking maybe that would free
> up some memory????) as for the raw files.... they always look like an early
> try of computer art when ever i try to use them in moray... (SEE BELOW)
>
> -------------------------------------------------------------------------------
> [Image]
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