POV-Ray : Newsgroups : povray.binaries.images : Area51 new version : Re: Area51 new version Server Time
4 Oct 2024 23:15:50 EDT (-0400)
  Re: Area51 new version  
From: gemelli david
Date: 12 Feb 1999 04:04:09
Message: <36C3EE97.C1AD4F3@imerir.asso.fr>
I agree that lights adjustments are necessary. The UFO near the buildings has to
be
modified. I wanted it to be more visible but, the "light addition" you explain
make the lights
too bright. I'll work on it.
About the rendering time, is a light faster to render when it uses
"fade_distance" ?
Maybe it is the reason why it is still "fast" to render.

Thanks for your comments.

                        David GEMELLI



> Amazing isn't it? That you can have so many "spotlights" and not turn a
> render into a week long event. I noticed this before myself.
> Looking good enough to me (it is supposed to be in darkess after all)
> except for the UFO lights; you are probably going to have to do
> artificial adjustments on them to get a proper amount of light while
> both in complete darkness and under a light source. The one down by the
> buildings is noticably brighter (light-wise) than the other 2. Darkening
> its lights and brightening the other two UFOs lights would seem in
> order, unless you don't want to listen to me.
> This is the same problem that occurs in many situations, where the
> illumination of lights or objects appear to increase too much. Like an
> addition of the colors rather than some form of multiplication, ie.
> rgb<0.9,0.8,0.7> + rgb<0.7,0.8,0.9> = rgb<1.6,1.6,1.6> which could
> instead be (rgb<0.9,0.8,0.7> * rgb<0.7,0.8,0.9>) * Lfactor =
> rgb<1.26,1.28,1.26>, where Lfactor is 2 in this case. Brighter yet not
> as bright as the other way.
> I don't know the inner workings of the actual scheme at all, mind you,
> just suggesting what seems to be going on. And this seemed yet another
> example to bring it up. Sorry if I've annoyed anyone.
> Nice picture, Gemelli.
>
> gemelli david wrote:
> >
> > I lightened the scene, moved the space ships and added a runway.
> > Now, I have 232 light sources ! And still 4h to render on my 486DX2-66
> > 8Mo under DOS.
> >
> >                                 David GEMELLI
> >
> >   ------------------------------------------------------------------------
> >  [Image]
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/POVring.htm
>  mailto:inv### [at] aolcom?PoV


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