POV-Ray : Newsgroups : moray.win : feature/plugin request : Re: feature/plugin request Server Time
29 Jul 2024 10:28:48 EDT (-0400)
  Re: feature/plugin request  
From: Alex Magidow
Date: 10 Feb 1999 21:27:36
Message: <36C23FBF.561BC506@mninter.net>
Anyone written something like POV2DXF yet, with this library?

Anyone written a RIB2... at all?

Twyst wrote:

> there IS a C++ Class library that will parse pov-ray 3.0 files.
>
> It can be found at:
> http://www9.informatik.uni-erlangen.de/~cnvogelg/pov2rib/index.html
>
> libParPov Features:
>
> supports scene syntax from version 1 to 3
> handles all #-commands including #while, #if, #switch
> supports all known geometry (finite & infinite solids, finite patches, CSG
> containers, references)
> all kinds of textures with all components (pigment, normal, finish, halo)
> environment features are supported (fog, sky_sphere, background, atmosphere,
> rainbow)
> handle complex numerical and string expressions with functions and operators
> introduced in version 2 and 3
> to sum up: I tried to include all features described in the POV Reference
> Manual of version 3!!
>
> --
> ------------------------------------------------------------
> povray.doc -- An engaging tale about a spanish guy named Manual.
> ------------------------------------------------------------
>
> Alex Magidow wrote in message <36C22825.FF22CE74@mninter.net>...
> >Actually, I PREFER using 3Dwin, because it automatically smooths the
> >output, and places it in Moray UDO/INC form, which is native to POV-Ray.
> >The major failing point of this program is that it doesn't read VRML, which
> >is the output from my favorite little program, STOMP 3D. The workaround for
> >that is that I just use Crossroads, which works just fine.
> >
> >Psychomek wrote:
> >
> >> how about a plugin that will actually read :
> >>
> >> *.raw, *.3ds, *.prj, *.asc, *.iob, *.obj, *.lwo, *.lws, *.dxf, *.pob,
> >>
> >
> >
> >
> >> *.pov,
> >
> >If you get ANY kind of conversion of POV-Ray, you will have people trading
> >the holy grail and their favorite grandmother for it.
> >
> >> *.obj, *.obt, *.wrl, and a few more ....
> >> I copied these extent ions off of the 3dwin web site....   but as i see
> >> it, it would be better to have a plugin that would read these formats
> >> and allow moray to use them... maybe even make a CSG or a mesh out of
> >> them (which ever would be more feasible). if whoever takes on this
> >> ENORMOUS task perhaps maybe cutting down to the most common formats
> >> (DXF, 3DS, COB, and maybe Lightwave formats)
> >
> >
> >
> >--
> >Only I can prevent narcissism!
> >
> >



--
Only I can prevent narcissism!


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