POV-Ray : Newsgroups : povray.programming : Parse storage. : Re: Parse storage. Server Time
29 Jul 2024 06:27:50 EDT (-0400)
  Re: Parse storage.  
From: Spider
Date: 8 Feb 1999 14:18:05
Message: <36BF3739.FD72FE31@bahnhof.se>
Nigel Stewart wrote:
> 
> Some IMP discussion towards fast "Syntax Check"...
> 
> > Problem 1 - Determine the minimal fileset required
> > for a particular povray command line, or INI file.
> 
>  Some initial hacking indicates it's reasonably
>  easy to put POV into 'makedepend' mode.  I also
>  found that I could bypass the code that reads
>  in image files, which is a common parsing
>  bottleneck.  Another bottleneck I'd like to
>  look at is mesh.
> 
>  Macros are the other problem area I can think
>  of.  Any others?
> 
> Test Script A
>                          Files in RAM
> Parse          15 sec      11 sec
> DependOnly      1 sec       1 sec
There is one in large unions, a union of several textured objects put
together... The Fir tree is the one that comes to my mind.

//Spider


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