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How to :
Edit->Preferences ->Mail&News->Formatting->
*Use plain text editor
*Convert into plain text
As for attachments, there is a button next to Adress and options, as
well as a tab beneath the address fields.
it can also be reached thru View-> *Attachments
//Spider
Mark Palmquist wrote:
>
> Sorry about posting the image in the post, in netscape how to attach
> pictures?, not in the menus that I could find.
>
> I agree, this was mostly an image for the 'beam' the lighthouse was for
> reference only.
>
> Spider wrote:
>
> > Very nice image, and I agree with you on the light, but I'd make it go
> > even further out, since it is not a very good comparison wiht the
> > lighthouse and the length of the beam..
> >
> > Can you please post with all images as attachments, and with only plain
> > text when you send ?
> > There has been much argumants about this erlier, and several of the
> > people on the newsgroup has readers that don't support html, or pay by
> > the minute, and therefore is put at an disadvangtage when you post like
> > this..
> >
> > //Spider
> >
> > Mark Palmquist wrote:
> > >
> > > I was inspired by your post to start playing with media, I came up
> > > with the following scene (very sparce) with what I think the beam
> > > should look like.
> > >
> > > Would anyone like to comment on the beam effect? any ideas are
> > > welcome.
> > >
> > > [Image]
> > >
> > > the source:
> > >
> > > //begin*******************************
> > >
> > > // Persistence of Vision Ray Tracer Scene Description File
> > > // File: lighthouse.pov
> > > // Vers: 3.1
> > > // Desc: spotlight/media interaction test
> > > // Date: 02/07/99
> > > // Auth: Mark Palmquist
> > > // uses bricks.inc by Jeff Lee
> > > //
> > > #include "colors.inc"
> > > #include "metals.inc"
> > > #include "glass.inc"
> > >
> > >
> > > camera {location < 0, 16, -600>
> > > right 4/3*x
> > > up y
> > > direction z
> > > angle 65
> > > look_at <0, 105, 0>
> > > }
> > >
> > > light_source { <150, 500, 500>
> > > color rgb 2
> > > media_interaction off
> > > //shadowless
> > > }
> > >
> > > #declare Lightbulb = union {
> > > merge {
> > > sphere { <0,0,0>,1 }
> > > cylinder { <0,0,1>, <0,0,0>, 1
> > > scale <0.35, 0.35, 1.0>
> > > translate 0.5*z
> > > }
> > > texture {
> > > pigment {color rgb <1, 1, 1>}
> > > finish {ambient .8 diffuse .6}
> > > }
> > > }
> > > cylinder { <0,0,1>, <0,0,0>, 1
> > > scale <0.4, 0.4, 0.5>
> > > texture { T_Brass_1A }
> > > translate 1.5*z
> > > }
> > > //rotate -90*x
> > > scale 2
> > > }
> > > #declare beam=
> > > union{
> > > light_source { <0, .1, 0> color rgb<1, 1, 1>*4
> > > spotlight
> > > point_at <0, 10, 0>
> > > radius 1
> > > falloff 8
> > > media_attenuation on
> > > looks_like {Lightbulb}
> > > }
> > > cone {<0,0,0>, 0, <0,1000,0>, 360 open hollow interior {media
> > > {
> > > intervals 43
> > > absorption .01
> > > scattering {1, rgb 0.02}
> > > samples 1, 10
> > > confidence 0.9999
> > > variance 1/1000
> > > ratio 0.9
> > > }
> > > }
> > > pigment{Clear}
> > > }
> > > rotate <0,0,-93>
> > > }
> > >
> > > #declare newBrickMidtone=colour rgb <0.60,0.60,0.60>
> > > #declare newBrickHighlight=colour rgb <0.75,0.70,0.70>
> > > #declare newBrickLowlight=colour rgb <0.35,0.35,0.35>
> > > #include "bricks.inc" //Author: Jeff Lee
> > >
> > > #declare lighthouse=
> > > union{
> > > object { beam translate <12.1,110,0>}
> > > cone {<0,0,0>, 20, <0,100,0>, 15 texture { T_newBrick scale
> > > <1,2,18>}}
> > > merge{
> > > cylinder{ 100*y, 120*y, 12 texture {T_Glass3}}
> > > difference {
> > > sphere { 120*y, 12}
> > > box { <-15,100,-15> <-15,120,-15>}
> > > texture {T_Brass_3C}
> > > }
> > > }
> > > }
> > >
> > > object {lighthouse translate <-200,0,0>}
> > >
> > > //end*******************************
> > >
> > > Darcy Johnston wrote:
> > >
> > > > Well, some time ago, I posted an image depicting my model of the
> > > > Hatteras
> > > > lighthouse. Here it is again in a scene.
> > > >
> > > > Please let me know what you think of it.
> > > > Thanks,
> > > > Darcy
> > > > djo### [at] inamecomNOSPAM
> > > > http://www.geocities.com/SiliconValley/Sector/4317
> > >
> > >
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