POV-Ray : Newsgroups : povray.binaries.images : Lighthouse Scene : Re: Lighthouse Scene Server Time
5 Oct 2024 11:22:53 EDT (-0400)
  Re: Lighthouse Scene  
From: Mark Palmquist
Date: 8 Feb 1999 02:16:39
Message: <36BE90B5.CA8B192C@earthlink.net>
Sorry about posting the image in the post, in netscape how to attach
pictures?,  not in the menus that I could find.

I agree, this was mostly an image for the 'beam' the lighthouse was for
reference only.

Spider wrote:

> Very nice image, and I agree with you on the light, but I'd make it go
> even further out, since it is not a very good comparison wiht the
> lighthouse and the length of the beam..
>
> Can you please post with all images as attachments, and with only plain
> text when you send ?
> There has been much argumants about this erlier, and several of the
> people on the newsgroup has readers that don't support html, or pay by
> the minute, and therefore is put at an disadvangtage when you post like
> this..
>
> //Spider
>
> Mark Palmquist wrote:
> >
> > I was inspired by your post to start playing with media, I came up
> > with the following scene (very sparce) with what I think the beam
> > should look like.
> >
> > Would anyone like to comment on the beam effect?  any ideas are
> > welcome.
> >
> > [Image]
> >
> > the source:
> >
> > //begin*******************************
> >
> > // Persistence of Vision Ray Tracer Scene Description File
> > // File: lighthouse.pov
> > // Vers: 3.1
> > // Desc: spotlight/media interaction test
> > // Date: 02/07/99
> > // Auth: Mark Palmquist
> > // uses bricks.inc by Jeff Lee
> > //
> > #include "colors.inc"
> > #include "metals.inc"
> > #include "glass.inc"
> >
> >
> > camera {location < 0, 16, -600>
> >   right 4/3*x
> >   up y
> >   direction z
> >   angle 65
> >   look_at <0, 105, 0>
> > }
> >
> > light_source { <150, 500, 500>
> >   color rgb 2
> >   media_interaction off
> >   //shadowless
> > }
> >
> > #declare Lightbulb = union {
> >     merge {
> >       sphere { <0,0,0>,1 }
> >       cylinder { <0,0,1>, <0,0,0>, 1
> >         scale <0.35, 0.35, 1.0>
> >         translate  0.5*z
> >       }
> >       texture {
> >         pigment {color rgb <1, 1, 1>}
> >         finish {ambient .8 diffuse .6}
> >       }
> >     }
> >     cylinder { <0,0,1>, <0,0,0>, 1
> >       scale <0.4, 0.4, 0.5>
> >       texture { T_Brass_1A }
> >       translate  1.5*z
> >     }
> >     //rotate -90*x
> >     scale 2
> > }
> > #declare beam=
> > union{
> >   light_source { <0, .1, 0> color rgb<1, 1, 1>*4
> >     spotlight
> >     point_at <0, 10, 0>
> >     radius 1
> >     falloff 8
> >     media_attenuation on
> >     looks_like {Lightbulb}
> >     }
> >   cone {<0,0,0>, 0, <0,1000,0>, 360 open hollow interior {media
> >      {
> >       intervals 43
> >       absorption .01
> >       scattering {1, rgb 0.02}
> >       samples 1, 10
> >       confidence 0.9999
> >       variance 1/1000
> >       ratio 0.9
> >      }
> >      }
> >      pigment{Clear}
> >   }
> >   rotate <0,0,-93>
> > }
> >
> > #declare newBrickMidtone=colour rgb <0.60,0.60,0.60>
> > #declare newBrickHighlight=colour rgb <0.75,0.70,0.70>
> > #declare newBrickLowlight=colour rgb <0.35,0.35,0.35>
> > #include "bricks.inc" //Author: Jeff Lee
> >
> > #declare lighthouse=
> > union{
> >   object { beam translate <12.1,110,0>}
> >   cone {<0,0,0>, 20, <0,100,0>, 15 texture { T_newBrick scale
> > <1,2,18>}}
> >   merge{
> >     cylinder{  100*y,  120*y,  12 texture {T_Glass3}}
> >     difference {
> >       sphere { 120*y, 12}
> >       box { <-15,100,-15>  <-15,120,-15>}
> >       texture {T_Brass_3C}
> >     }
> >   }
> > }
> >
> > object {lighthouse translate <-200,0,0>}
> >
> > //end*******************************
> >
> > Darcy Johnston wrote:
> >
> > > Well, some time ago, I posted an image depicting my model of the
> > > Hatteras
> > > lighthouse. Here it is again in a scene.
> > >
> > > Please let me know what you think of it.
> > > Thanks,
> > > Darcy
> > > djo### [at] inamecomNOSPAM
> > > http://www.geocities.com/SiliconValley/Sector/4317
> >
> >


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