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I see you're keeping the tilted lighthouse though ;)
Spiders may be right, and maybe not. The beam crosses nearly
perpendicular, I would suppose, to the observer due to the perspective
camera angle. This would be seen as a much diminished beam at such a
point. Are you using 'scattering' type 5? If not, you might want to try
it out, and set 'eccentricity' to greater than 0.
Mark Palmquist wrote:
>
> I was inspired by your post to start playing with media, I came up
> with the following scene (very sparce) with what I think the beam
> should look like.
>
> Would anyone like to comment on the beam effect? any ideas are
> welcome.
>
> [Image]
>
> the source:
>
> //begin*******************************
>
> // Persistence of Vision Ray Tracer Scene Description File
> // File: lighthouse.pov
> // Vers: 3.1
> // Desc: spotlight/media interaction test
> // Date: 02/07/99
> // Auth: Mark Palmquist
> // uses bricks.inc by Jeff Lee
> //
> #include "colors.inc"
> #include "metals.inc"
> #include "glass.inc"
>
>
> camera {location < 0, 16, -600>
> right 4/3*x
> up y
> direction z
> angle 65
> look_at <0, 105, 0>
> }
>
> light_source { <150, 500, 500>
> color rgb 2
> media_interaction off
> //shadowless
> }
>
> #declare Lightbulb = union {
> merge {
> sphere { <0,0,0>,1 }
> cylinder { <0,0,1>, <0,0,0>, 1
> scale <0.35, 0.35, 1.0>
> translate 0.5*z
> }
> texture {
> pigment {color rgb <1, 1, 1>}
> finish {ambient .8 diffuse .6}
> }
> }
> cylinder { <0,0,1>, <0,0,0>, 1
> scale <0.4, 0.4, 0.5>
> texture { T_Brass_1A }
> translate 1.5*z
> }
> //rotate -90*x
> scale 2
> }
> #declare beam=
> union{
> light_source { <0, .1, 0> color rgb<1, 1, 1>*4
> spotlight
> point_at <0, 10, 0>
> radius 1
> falloff 8
> media_attenuation on
> looks_like {Lightbulb}
> }
> cone {<0,0,0>, 0, <0,1000,0>, 360 open hollow interior {media
> {
> intervals 43
> absorption .01
> scattering {1, rgb 0.02}
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
> }
> pigment{Clear}
> }
> rotate <0,0,-93>
> }
>
> #declare newBrickMidtone=colour rgb <0.60,0.60,0.60>
> #declare newBrickHighlight=colour rgb <0.75,0.70,0.70>
> #declare newBrickLowlight=colour rgb <0.35,0.35,0.35>
> #include "bricks.inc" //Author: Jeff Lee
>
> #declare lighthouse=
> union{
> object { beam translate <12.1,110,0>}
> cone {<0,0,0>, 20, <0,100,0>, 15 texture { T_newBrick scale
> <1,2,18>}}
> merge{
> cylinder{ 100*y, 120*y, 12 texture {T_Glass3}}
> difference {
> sphere { 120*y, 12}
> box { <-15,100,-15> <-15,120,-15>}
> texture {T_Brass_3C}
> }
> }
> }
>
> object {lighthouse translate <-200,0,0>}
>
> //end*******************************
>
> Darcy Johnston wrote:
>
> > Well, some time ago, I posted an image depicting my model of the
> > Hatteras
> > lighthouse. Here it is again in a scene.
> >
> > Please let me know what you think of it.
> > Thanks,
> > Darcy
> > djo### [at] inamecomNOSPAM
> > http://www.geocities.com/SiliconValley/Sector/4317
>
>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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