POV-Ray : Newsgroups : povray.binaries.images : Lighthouse Scene : Re: Lighthouse Scene Server Time
5 Oct 2024 11:19:43 EDT (-0400)
  Re: Lighthouse Scene  
From: Spider
Date: 7 Feb 1999 21:31:27
Message: <36BE4B4C.697E806A@bahnhof.se>
Very nice image, and I agree with you on the light, but I'd make it go
even further out, since it is not a very good comparison wiht the
lighthouse and the length of the beam..

Can you please post with all images as attachments, and with only plain
text when you send ?
There has been much argumants about this erlier, and several of the
people on the newsgroup has readers that don't support html, or pay by
the minute, and therefore is put at an disadvangtage when you post like
this..

//Spider

Mark Palmquist wrote:
> 
> I was inspired by your post to start playing with media, I came up
> with the following scene (very sparce) with what I think the beam
> should look like.
> 
> Would anyone like to comment on the beam effect?  any ideas are
> welcome.
> 
> [Image]
> 
> the source:
> 
> //begin*******************************
> 
> // Persistence of Vision Ray Tracer Scene Description File
> // File: lighthouse.pov
> // Vers: 3.1
> // Desc: spotlight/media interaction test
> // Date: 02/07/99
> // Auth: Mark Palmquist
> // uses bricks.inc by Jeff Lee
> //
> #include "colors.inc"
> #include "metals.inc"
> #include "glass.inc"
> 
> 
> camera {location < 0, 16, -600>
>   right 4/3*x
>   up y
>   direction z
>   angle 65
>   look_at <0, 105, 0>
> }
> 
> light_source { <150, 500, 500>
>   color rgb 2
>   media_interaction off
>   //shadowless
> }
> 
> #declare Lightbulb = union {
>     merge {
>       sphere { <0,0,0>,1 }
>       cylinder { <0,0,1>, <0,0,0>, 1
>         scale <0.35, 0.35, 1.0>
>         translate  0.5*z
>       }
>       texture {
>         pigment {color rgb <1, 1, 1>}
>         finish {ambient .8 diffuse .6}
>       }
>     }
>     cylinder { <0,0,1>, <0,0,0>, 1
>       scale <0.4, 0.4, 0.5>
>       texture { T_Brass_1A }
>       translate  1.5*z
>     }
>     //rotate -90*x
>     scale 2
> }
> #declare beam=
> union{
>   light_source { <0, .1, 0> color rgb<1, 1, 1>*4
>     spotlight
>     point_at <0, 10, 0>
>     radius 1
>     falloff 8
>     media_attenuation on
>     looks_like {Lightbulb}
>     }
>   cone {<0,0,0>, 0, <0,1000,0>, 360 open hollow interior {media
>      {
>       intervals 43
>       absorption .01
>       scattering {1, rgb 0.02}
>       samples 1, 10
>       confidence 0.9999
>       variance 1/1000
>       ratio 0.9
>      }
>      }
>      pigment{Clear}
>   }
>   rotate <0,0,-93>
> }
> 
> #declare newBrickMidtone=colour rgb <0.60,0.60,0.60>
> #declare newBrickHighlight=colour rgb <0.75,0.70,0.70>
> #declare newBrickLowlight=colour rgb <0.35,0.35,0.35>
> #include "bricks.inc" //Author: Jeff Lee
> 
> #declare lighthouse=
> union{
>   object { beam translate <12.1,110,0>}
>   cone {<0,0,0>, 20, <0,100,0>, 15 texture { T_newBrick scale
> <1,2,18>}}
>   merge{
>     cylinder{  100*y,  120*y,  12 texture {T_Glass3}}
>     difference {
>       sphere { 120*y, 12}
>       box { <-15,100,-15>  <-15,120,-15>}
>       texture {T_Brass_3C}
>     }
>   }
> }
> 
> object {lighthouse translate <-200,0,0>}
> 
> //end*******************************
> 
> Darcy Johnston wrote:
> 
> > Well, some time ago, I posted an image depicting my model of the
> > Hatteras
> > lighthouse. Here it is again in a scene.
> >
> > Please let me know what you think of it.
> > Thanks,
> > Darcy
> > djo### [at] inamecomNOSPAM
> > http://www.geocities.com/SiliconValley/Sector/4317
> 
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.