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Greg M. Johnson wrote:
>
> If I were to apply a "wood" pattern texture to an object in Povray 3.02,
> with a transparent color, I would be able to get a kind of banding on
> the SURFACE only of the object. The texture is applied only to the
> surface.
>
> In Povray 3.1, if I apply a wood pattern to the emitting media of an
> object, I get nice glowing pancakes, or, I get a "volumetric"
> application of my texture. But it glows in the dark and each pancake
> slice is transparent.
>
> Suppose I want non-transparent, non-glowing, volumetric "slice." How is
> this done in 3.1?
I think the answer lies in the media type of which there are two -
emmiting and absorbing. If you don't want it to glow have it suck
light instead :)
--
Ken Tyler
tyl### [at] pacbellnet
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