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GrimDude wrote:
>
> I used a random, though somewhat predefined method of placing bricks on a
> plane. Then I created a box with a silty media and topped by a height_field
> with the properties of water (I even used irid).
>
> You can see the little artifacts on the water surface. I haven't gone back
> and tried any fixes. Would there be any benefit of outputting an hf_gray_16
> rendering to a 48-bit png? I just haven't tried it, or anything else.
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
Use the biggest res hf you can.
Did you use the smooth keyword for your hf?
No 48 bit won't help, 16 bit greyscale is the best you can get.
BTW. Cool pic, I like it a lot :)
Cheers, PoD.
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