POV-Ray : Newsgroups : povray.programming : Parse storage. : Re: Parse storage. Server Time
29 Jul 2024 06:21:33 EDT (-0400)
  Re: Parse storage.  
From: Spider
Date: 3 Feb 1999 17:59:24
Message: <36B8D3A5.6FA9C660@bahnhof.se>
<snippety>

> I do wonder, though, if POV could be coaxed to output a .pov file
> in canonical form as it parses a set of .pov and .inc files - with
> commas inserted where necessary and looping and conditionals and
> symbols and includes (all the #-stuff) and comments removed.  I
> think this goes a bit further than you were proposing.  It'd be
> less readable to humans, but it would be oh-so-easy for third-party
> parsers to read, and perhaps slightly faster for POV as well.  Some
> files, like the mandelbrot set made of spheres, would run much more
> quickly.
This is an interesting idea, but, it would cost some problems in the
final stages, since the main idea was that the parse would happen once
for more time consuming objects, as the tree or the mandelbrot you
mention. then one could spend several tries moving lights so the shadow
goes "just right" and so on. As well as testing all the textures one had
in mind for it...

The idea with a general pseudo pov might be ok, but then, might not...

//Spider


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