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WOW.
I especially like how the gate columns came out. What otherwise might be
negative 'obvious computer' features (the smoothness, bump-mapping, etc)
have been turned to strengths by the context (rain, weathering, etc).
One minor point I notice is that some of the pixelation is apparent in the
base of the left column. Combined with the leaf right in front of it, it
doesn't quite work. Maybe a little focal blur focused on the gate to drop
the clarity of that one leaf. Then again, you might loose the interior.
Maybe a little trick on that one leaf, or a little sharpening of the base
of the column.
But... once again, WOW.
Marco Semprini wrote:
> Hi all 3D-dudes, ;)
>
> just a quick email to inform you about my last pic: "The Garden"
>
> Point your mouse here below and take a look:
>
> http://www2.altnews.com.au/povlab/povlabdir/month/garden.jpg
>
> Hope you like the pic, as i liked to model it! =)
>
> This time no tech info, just not to boring people! :P
>
> A really *HUGE THANKS* flies to Denis, who helped me a lot with this
> pic: he gave me some little but *fundamental* suggestion to enhance it,
> beginning from rotating a bit the rain, through phonged the column, to
> putting something in front of the gate (he suggested a really
> transparent fog layer, but i wans't able to find the correct value for
> it, sorry), so i decided for leaves :))
>
> Thanks Denis!
> Without your suggestions the pic would still looked too flat!!
>
> Marco
>
> -------------------------------------------------
> Trance Collision - Mind Explosion
> -------------------------------------------------
> Marco Semprini
> Rimini (RN) - ITALY
>
> email: sup### [at] uolit
> nickname: oblique (on IRCnet/SceneNet)
> ICQ: 2843904
> -------------------------------------------------
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