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The biggest problem as i see it is the angling of the disc. It will need
some sever rotation to fit it so it will be shown towards the camera.
//Spider
Adam J Cooper wrote:
>
> I really like how you've progressed with this--are you only using
> spheres? Is there a way you could use a sphere-disc combination? Sort of
> do a small lens flare for each particle. Make the sphere and disc have
> an ambient of 1.0, make the disc quite larger than the sphere, give the
> disc a wood pattern which fades from the color value desired in the
> center to complete translucent (or filter whichever is appropriate) at
> the edge, make the whole thing shadowless and... viola! In theory you
> should have glowing particles. If I'm way off the mark here someone
> correct me.
>
> Speaking of rotateing an object toward the camera... Is there an easy
> way to do that in POV or do you need to set a camera vector and
> calculate surface normals?
>
> Happy Tracing,
> ~Adam
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