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Tim Soderstrom wrote:
>
> I've read the docs over and over again about the concept of phasing, and
> I have never figured it out.
> The problem is that I want a water pigment to ripple and I can't figure
> out how to do it properly.
check out the pigment modifiers ripples and waves.. You can also take a
look at warps.
> I've tried using a normal map, but the reflection is not right. I would
> also like to know if there is anyway to fade an entire color to another
> (IE without using a pigment modified like gradient, so the color is
> solid and changes to another solid color). Any help with either would be
> apreciated! :)
Solid colour, please explain.
To fade, I'd use a texture_map/pigment_map/colour_map depending on how I
wanted the fade..
//Spider
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