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I don't care for that shadow being cast only by the shoulder it seems.
If there were more shadowy areas radiating from the rest of the figure
it would look great I think. Everything else as is--- except, <ahem>
maybe that errant piece between the legs. Gee I hated to say that, maybe
someone had too.
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Andrew Cocker wrote:
>
> Well hello there,
>
> Here's a new version that's had (a little) more time spent on it, taking all your
> suggestions into account, of course. I tried to add a radial density map and rotated
it so
> that it looked like the 'rays' originated at the blast point, but for some reason,
half
> way down the screen, the map didn't match up and there was awful banding.
> Lens flare = Chris Colefax. I don't know how to model a realistic media explosion.
> As for having debris flying around the man, I actually intended this to be more of
an
> intense blast of heat, rather than an explosion.
> So there :-)
>
> Ta Ta
>
> --------------------------
> and### [at] acockerfreeservecouk
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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