POV-Ray : Newsgroups : povray.binaries.images : FireWorks revisited.(47k+) : Re: FireWorks revisited.(47k+) Server Time
5 Oct 2024 01:16:17 EDT (-0400)
  Re: FireWorks revisited.(47k+)  
From: Spider
Date: 31 Jan 1999 09:17:00
Message: <36B464C1.94E2D219@bahnhof.se>
Ken wrote:
> 
> Spider wrote:
> >
> > Here i go again.
> > I've looked at Ken's code, and found he used the same idea as I...
> > So, I've now made a "few" updates to the code..
> > (passed it four/five version forward)
> >
> > This one took 5 Mb of memory to use..
> > A sky-sphere, a big HF, two infinite spheres, and a fog..
> >
> > I have to add some light-fading to the fireworks, forgot it this time..
> >
> > AA still isn't good, and the blurring comes from the JPEG compession, even at 100%
it
> > blurs..
> >
> > Well, here goes.
> >
> > ask me for code(there are a few macros, all very configurable)
> >
> > //Spider
> 
>    Well I looked at this earlier and was going to post that
> I thought the core of the f'work blossom should be more dense
> like in the example I posted. I ran out of time and couldn't
> post just then. A while ago a scene in a movie flashed across
> the tv screen with a fireworks presentation. You representation
> is actualy very close to the f'works I observed on that tv
> program. Albeit they were being displayed in a kids little
> league baseball park, and their quality was probably marginal
> at best, your f'works do appear very much as they did on tv. :)
Is this a compliment? I'm not all that sure it is. :o)
 
> Your glow in the dark hills on the other hand is something you
> need to work on. <Ahem>
I said I need to do it. I meant it.
 
> A tree or two would also add nicely to the barren landscape.
> I have a little utility around here somewhere I could send
> to you that makes some pretty nice looking trees. The angle
> the trees are output with would match the slope of the hills
> without your needing to rotate them at all.
Oh... How sweet of you to mention my prog ;-)
(*laugh*) Actually, I'll take a look at the rotation you mention.
I can't seem to find _where_ the error ocurrs.


//Spider


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