POV-Ray : Newsgroups : povray.binaries.images : FireWorks revisited.(47k+) : Re: FireWorks revisited.(47k+) Server Time
5 Oct 2024 01:20:20 EDT (-0400)
  Re: FireWorks revisited.(47k+)  
From: Ken
Date: 31 Jan 1999 03:31:11
Message: <36B2C32C.CB6FD83A@pacbell.net>
Spider wrote:
> 
> Here i go again.
> I've looked at Ken's code, and found he used the same idea as I...
> So, I've now made a "few" updates to the code..
> (passed it four/five version forward)
> 
> This one took 5 Mb of memory to use..
> A sky-sphere, a big HF, two infinite spheres, and a fog..
> 
> I have to add some light-fading to the fireworks, forgot it this time..
> 
> AA still isn't good, and the blurring comes from the JPEG compession, even at 100%
it
> blurs..
> 
> Well, here goes.
> 
> ask me for code(there are a few macros, all very configurable)
> 
> //Spider

   Well I looked at this earlier and was going to post that
I thought the core of the f'work blossom should be more dense
like in the example I posted. I ran out of time and couldn't
post just then. A while ago a scene in a movie flashed across
the tv screen with a fireworks presentation. You representation
is actualy very close to the f'works I observed on that tv
program. Albeit they were being displayed in a kids little
league baseball park, and their quality was probably marginal
at best, your f'works do appear very much as they did on tv. :)

Your glow in the dark hills on the other hand is something you
need to work on. <Ahem>

A tree or two would also add nicely to the barren landscape.
I have a little utility around here somewhere I could send
to you that makes some pretty nice looking trees. The angle
the trees are output with would match the slope of the hills
without your needing to rotate them at all.

-- 
Ken Tyler

tyl### [at] pacbellnet


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