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GrimDude wrote:
>
> I used a random, though somewhat predefined method of placing bricks on a
> plane. Then I created a box with a silty media and topped by a height_field
> with the properties of water (I even used irid).
>
> You can see the little artifacts on the water surface. I haven't gone back
> and tried any fixes. Would there be any benefit of outputting an hf_gray_16
> rendering to a 48-bit png? I just haven't tried it, or anything else.
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
Ken might have nailed it, it does seem to be the grids of the HF... so
bigger image, or move the camera back further... play with scale, maybe?
Or, import into Leveler and try Smooth a few times... <shrug>
Looks nice :)
--
Saif Ansari
Choking on the dust of humanity
Slashing my wrists with silicon
"Don't blow those brains yet
we gotta be big
boy
we gotta be big." -- Tori Amos
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