POV-Ray : Newsgroups : povray.binaries.images : My grass vol x.xx : Re: My grass vol x.xx Server Time
5 Oct 2024 03:23:38 EDT (-0400)
  Re: My grass vol x.xx  
From: Spider
Date: 28 Jan 1999 13:54:02
Message: <36B0B135.A450A85B@bahnhof.se>
I think the best low-mem I've seen is Ken's...
I did it and redid it ;-)
the same way you did with patches, I did with that one. Don't think I have it left
thou...


//Spdier

Remco de Korte wrote:
> 
> Gordon wrote:
> >
> > Remco,
> >
> > Great Grass!
> >
> > A couple of ideas to get rid of the lines/regularity. First, declare several
> > different patches and then use them randomly. Create several patches that
> > are only half as dense as you require, then when you tile them, overlap by
> > 50%. Again choosing random pairs will get rid of the pattern. Finally, if
> > you declare your patches as being only 25% as dense as you want, then
> > overlap by 75 % and rotate them around the vertical axis a random amount,
> > the edges prety much disappear.
> >
> > Good luck on this, I have been playing with this for a year or so off and
> > on. The largest "field" I have done is a kilometre square. This was a field
> > of wheat with plants spaced 10 cms apart and 8 - 10 blades per plant. That
> > is a LOT of triangles.
> >
> > Regards
> > Gordon
> > <gbe### [at] birdcameroncomau>
> 
> Thanks, for the comments. I think overlapping is a good way to get even more
> randomness in the grass. I was aiming for a low-memory sort of grass, but missed
> at that.
> 
> Remco


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