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Gordon wrote:
>
> Remco,
>
> Great Grass!
>
> A couple of ideas to get rid of the lines/regularity. First, declare several
> different patches and then use them randomly. Create several patches that
> are only half as dense as you require, then when you tile them, overlap by
> 50%. Again choosing random pairs will get rid of the pattern. Finally, if
> you declare your patches as being only 25% as dense as you want, then
> overlap by 75 % and rotate them around the vertical axis a random amount,
> the edges prety much disappear.
>
> Good luck on this, I have been playing with this for a year or so off and
> on. The largest "field" I have done is a kilometre square. This was a field
> of wheat with plants spaced 10 cms apart and 8 - 10 blades per plant. That
> is a LOT of triangles.
>
> Regards
> Gordon
> <gbe### [at] birdcameroncomau>
Thanks, for the comments. I think overlapping is a good way to get even more
randomness in the grass. I was aiming for a low-memory sort of grass, but missed
at that.
Remco
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