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Ah ha! No wonder... yep, you can't have a devoid area (totally black is
pretty bad) or it too will be included in the radiosity calculation.
Sorry about the typo, I meant 0.015 not 0.15 was minimum_reuse default,
thanks for catching that.
You may also have to use a higher assumed_gamma together with very high
ambience. That way you get a more luminous radiosity while keeping the
overall brightness down. Wish the 'brightness' keyword did this.
Eric Freeman wrote:
>
> My scene had no ceiling and the
> background was set to 50% gray. Apparently this allowed tons of radiosity
> coming from the background to flood the scene, obscuring any radiosity
> effects from the scene itself. A gray ceiling with a low (0.1) ambient
> setting corrected this. Time to start tweaking again!!!
>
> Eric
>
> --
> "Truth derives its strength not so much from itself
> as from the brilliant contrast it makes with what is
> only apparently true." --- Emanual Lasker
> --------------------------------
> http://www.geocities.com/SiliconValley/Heights/2354/
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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