POV-Ray : Newsgroups : povray.binaries.images : Monkey SEE monkey DOO. (or: More Radiosity games) 2*18k : Re: Monkey SEE monkey DOO. (or: More Radiosity games) 2*18k Server Time
5 Oct 2024 03:22:05 EDT (-0400)
  Re: Monkey SEE monkey DOO. (or: More Radiosity games) 2*18k  
From: Bob Hughes
Date: 27 Jan 1999 00:15:56
Message: <36AEA0F1.127109F1@aol.com>
I kind of like this "abstract" scene.
The glow you mention may be due to either or both high ambient and low
distance_maximum. A guess. Small distance maximum keeps the 'count' in a
smaller area, thus more radiosity appears, or so it seems from what I've
deduced.


Spider wrote:
> 
> Well, I decided to play a bit with radiosity myself, just testing things, seeing how
they
> turned out...
> 
> So, here they are, The same scene, with and without radiosity.
> There are no lightsources, above what we see is a bright(high ambient) plane, that
> illuminates the scene. Made a very good job of it to, far better than a area light
would..
> 
> Nothing fancy here. The bottom is your basic checker... Not green and blue, though..
> Stone-textures are default, but have a bit more ambient to them than normal..
> 
> A question : In my early experiments, i had some of the interections to really
"glow" when
> radiosity rendered. Anyone care to point me more to the effect, how to be improved
?? (I'm
> afraid I lost those settings...)
> 
> First one with, next without radiosity.
> (most noteworthy are the shadows in the "window")
> 
> //Spider
> 
>   ------------------------------------------------------------------------
>  [Image]  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.