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I kind of like this "abstract" scene.
The glow you mention may be due to either or both high ambient and low
distance_maximum. A guess. Small distance maximum keeps the 'count' in a
smaller area, thus more radiosity appears, or so it seems from what I've
deduced.
Spider wrote:
>
> Well, I decided to play a bit with radiosity myself, just testing things, seeing how
they
> turned out...
>
> So, here they are, The same scene, with and without radiosity.
> There are no lightsources, above what we see is a bright(high ambient) plane, that
> illuminates the scene. Made a very good job of it to, far better than a area light
would..
>
> Nothing fancy here. The bottom is your basic checker... Not green and blue, though..
> Stone-textures are default, but have a bit more ambient to them than normal..
>
> A question : In my early experiments, i had some of the interections to really
"glow" when
> radiosity rendered. Anyone care to point me more to the effect, how to be improved
?? (I'm
> afraid I lost those settings...)
>
> First one with, next without radiosity.
> (most noteworthy are the shadows in the "window")
>
> //Spider
>
> ------------------------------------------------------------------------
> [Image] [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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